TEF Gold Undergraduate course

BSc (Hons)

Game Production and Design

Dive into technical design, game mechanics, and production. Learn from industry experts, work in dedicated games labs, and build real games from concept to launch—alongside a community of future game creators.

Our typical offer

104 UCAS points

Places still available

Contact our Clearing hotline to discuss your options and secure your place this September

Make your own games from day one

Learn coding skills in C++ and Visual Scripting — and bring your game ideas to life with hands-on, creative projects.

Build games as a team, like the professionals

Collaborate with artists and designers in a studio-style environment, developing the teamwork and communication skills the industry demands.

Shape the future of gaming

Customise your degree with modules like UI, VFX, and mocap—and get future-ready with tech-driven, industry-led training built for tomorrow’s careers.

About

If you love coding and designing interactive gameplay, this is where it all comes together. You'll master programming, prototyping, and game mechanics — bringing your ideas to life through C++ and scripting. Graduates go on to work at top companies like EA Games, Rocksteady and Criterion Games.

Joel HodgesMr Joel Hodges
Lecturer in Game Arts & Design

This course is for you if...

you’re into both the creative and technical sides of making games
Hand holding two cogs
you want to turn game ideas into real, playable experiences—from concept to launch
Lightbulb with cog inside
you love working with others and want to be part of a team that innovates
Group of three people with lightbulb above head
you’re aiming for a career in game design, production, or tech — and want to learn by doing, not by sitting exams
Ladder leading up to cloud, depicting career aspirations

Details

Year 1

Learn to design, build, and code games from concept to prototype. Explore game engines, C++ programming, gameplay systems, and narrative design—while collaborating in studio-style projects. Optional modules in UI or Sound Design let you tailor your path. Prepare early for industry with dedicated placement support.
Student Leah Philpot using motion capture equipment

Core modules

FAPY100
Stage 1 Placement Preparation 0 credits

This module is aimed at students who may be undertaking a company placement in the third year of their programme. It is designed to assist students in their search for a placement and in their preparation for the placement itself.

GAME4001
Design Practice

This module welcomes students to the world of game design through a balance of playful activities and thought-provoking debates. The module explores design practices such as observation, ideation, prototyping and testing, in relation to industry culture and wider social contexts. The module introduces students to practical and creative processes that encourage experimentation and prepare for HE workflows. Through conceptual understanding of artistic practice combined with technical production skills in a range of areas, such as 2D and 3D design, facilitated by industry standard design software and processes.

GAME4002
Interactive Experiences

In this module, students will explore core theories around worldbuilding, narrative design and immersion theory for game design. Students will get hands on experience with popular video games to explore, critique and discuss how narratives and the worlds that are crafted create an immersive experience. Students will also critique how the nature of interaction in games is controlled by designers and developers to control the audience into feeling agency in games, and where frameworks are developed to explore ludo-narrative gameplay. Students will work with wireframing tools and processes to demonstrate their understanding of how narrative structures are developed and designed in games.

GPD4001
Introduction to Game Engines

In this module students will explore the rich history of game engines, from early arcade development to modern multiplatform engines. Students will explore the interfaces in modern engines, understanding the common languages of what’s required in working efficiently, along with analysing the structures of the engines and their render pipelines. Students will also explore how engines work with solo and collaborative development and how to best structure projects for efficient work.

GPD4002
Game Programming

In this module, students will learn core programming principles and structures learning with C++ and Visual Scripting to interface with game engines. Students will learn these skills through practical workshops and tasks that see the creation of a short interactive experience, reviewing and critically assessing how game programming techniques influence good design practices. The skills learnt in this module will act as a launchpad for development skills, allowing students to progress as technical designers.

GPD4003
Game Mechanics Design

Building from core programming skills, in this module students will explore how to develop common game mechanics and systems that are modular, efficient and enable designers to engage with the game engine to tweak and test features. This module will explore the structure of game mechanics design, with exposing variables and features that allow other systems communicate efficiently, using interfaces, messaging tools and events. In order to track development practice, students will learn how to manage and report on development using project management tools and review processes to successfully iterate and refine codebases.

Optional modules

GAME4003
UI Design

In this module, students will explore the concepts behind User Experience Design (UX) and User Interface Design (UI). Students will be given a range of material to explore and critique to understand the application of different design methods, principles and considerations for creating UI for games. Students will iterate on designs, exploring the use of fonts, logos, colours and considerations for different games markets. Students will create a menu system for a hypothetical game that includes the title screen, a pause menu, and a settings menu. This menu system will explore branding and identity, functionality, affordances and feedback, and the wider consideration of accessibility in design.

GAME4004
Sound Design

This module explores the fundamental principles and techniques of sound design specifically for video games. It covers the creation, implementation, and manipulation of audio assets, including sound effects, music, and dialogue, to enhance player experience. Students will learn to utilize industry-standard software and hardware, focusing on real-time audio integration and interactive soundscapes.

Year 2

Advance your technical and creative skills with a focus on gameplay systems, multiplayer mechanics, and professional practice. Build a standout portfolio, collaborate across disciplines, and take on real-world design challenges aligned with global issues. Optional modules let you specialise in areas like VFX, animation, motion capture, or 3D scanning—tailoring your experience to your career goals.
Acting student Shay Jones using the motion capture suite in the Immersive Media Laboratory.

Core modules

GAME5001
Critical Design

This module develops students ability to critically reflect upon design strategies that they can subsequently apply to their own videogame development. Students will evidence what they have learnt via a digital journal.

GAME5002
Professional Portfolio

In this module, students will be given the opportunity to propose and develop a project that follows a chosen area of game design and development. This project will be supported by an allocated tutor that can support and guide through the creative process. Students will be given regular sessions alongside this project that help shape and develop their online portfolio and presence to successfully market and showcase their work. Students will be given tools and methods to help manage time efficiently, implementing regular review processes to iterate on work and manage expectations.

GAME5005
Studio Practice - Challenge Module

In this module, students will join with peers across digital subjects to learn collaborative design and development processes, understanding how to professionally communicate between different disciplines and teams, working towards an immersive experience that is aligned to the UN sustainability goals. Students will be introduced to professional project and source control management tools and processes to enhance their practice and efficiency. Students will form small groups to design and develop a small interactive experience that showcases their learning from their own crafts, and their professional skills.

GPD5001
Mechanics and Systems

This module builds on core design frameworks to explore advanced and networked mechanics and systems in a game engine. Modular and replicated systems design and development provides an understanding of server-client relationships, data management and network security within coop and multiplayer games. Students will build a range of portfolio pieces that demonstrate their skills in these areas, producing editor tools to help developer more complex systems for use by designers and artists.

Optional modules

GAME5003
Rigging and Animation

This module will provide students with the principles of animation for both objects and characters. They will focus on understanding weights and stretches, exploring different techniques and styles of animation. This will allow the students to experiment and consider which style is best suited to the work they want to create. Students will craft a range of animation elements from object tests to facial rigs on 3D characters, giving a strong understanding of the range of skills encompassed in animation for games, along with a core understanding to critique and analyse animation styles and form.

GAME5004
VFX for Games

In this module, students will explore a range of visual effects pipelines for use in game engines, ranging from particle effects to shaders. Students will learn about how these effects can be used in conjunction with other elements like sound to facilitate engagement and reward to players in games. Students will produce a portfolio of work in this module to set tasks and briefs that tests efficient and visual design practices.

GAME5006
Scanning and Photogrammetry

This module aims to provide students with a comprehensive understanding of photogrammetry and 3D scanning techniques, tools, and applications. This module covers the fundamental principles of capturing, processing, optimising, and analysing spatial data to create accurate 3D models. Students will gain hands-on experience with both photogrammetric software and 3D scanning hardware to understand their practical applications in various fields such as archaeology, architecture, engineering, gaming, and virtual reality.

GAME5007
MoCap and MoEdit

In this module the students will learn about the delivery of Motion Capture services. Students will explore through all stages of the pipeline, from good stage practices and running a shoot, and the different jobs that are part of it, to delivering fully cleaned and retargeted data. Students will create a portfolio of work that demonstrates core practices within the Motion Capture pipeline, showcasing professional practices and shoot etiquette.

Year 3

Bring everything together in your final year with a major self-directed project, a professional portfolio, and a critical research piece. You’ll work independently and in teams to create industry-ready games and experiences, while exploring cutting-edge areas like alternative controllers, interactive installations, or experience design. Optional modules let you pitch and develop original games, design innovative hardware, or create immersive digital exhibitions — preparing you for creative careers or further study.
GettyImages-1082517174

Core modules

ADA600
Common Dissertation: Critical Practices 20 credits

The module engages students in situating practice through research, contextualisation and critical reflection, in relation to their final stage study and post University aspirations. Programmes can offer: a traditional dissertation; preparation for an extended dissertation; situating existing practice; or the construction of a new body of work as practice-based research.

100% Coursework

Optional modules

GAME6001
Game Design

In this module, students will demonstrate their skills in design, team development practices and their own craft that has been demonstrated through their portfolio of work to this stage. Students will be given the opportunity to pitch ideas and form teams, bringing an idea to life in the form of a demo. Students will work professionally to set deadlines and goals set through the module, working in a studio format. Students will craft a press-kit for their game and create a trailer that could be used to pitch the game to potential investors.

GAME6002
Interaction Design

This module focuses on the experimentation and fabrication of interaction devices and experiences that allow audiences to interface with digital experiences. Students will explore the considerations for accessibility and fabrication tools needed in designing and developing game controllers, along with exploring the world of alternative controllers using custom hardware. Students will produce an interaction device that can interface with a crafted experience.

GAME6003
Experience Design

In this module students will explore the world of creative and artistic installation, learning how to curate and craft an experience to be part of an interactive exhibit. Students will learn a range of prototyping and experimental design processes that will explore outside of the world of games. Students will explore physical computing devices, and display techniques such as dome projection and projection mapping.

GAME6004
Major Project

This module acts as the capstone of the degree, giving students a dedicated self-directed project to design, craft and refine as a major portfolio piece. Students will be allocated a supervisor that will guide and support the development of the work, along with encouraging critical discussion around the chosen theme and topic. Students are encouraged to experiment and innovate in their craft, exploring how their chosen craft can be pushed forward.

GAME6005
Portfolio and Professional Practice

In this module, students will develop and refine a professional portfolio that is ready for applications in the creative industries. Students will be supported by industry professionals that will offer review and advise on how to target specific markets and roles. Students will also craft a range of promotional material to celebrate their existing portfolio of work, that can then be showcased at a final exhibition for the degree. Students will be involved in curating, organising and displaying their work, along learning key events managements skills with partners and key stakeholders.

 
 
 
 
 
 

Which games degree is right for you?

Choosing the right course is the first step toward your future in the dynamic world of gaming.
Whether you're passionate about creating stunning visuals, crafting immersive gameplay experiences, or building the next generation of game engines, there's a degree for you.
BA (Hons) Game Arts and Design
Perfect for creative minds who want to design the visual world of games. Focus on 3D modelling, 2D art, animation, and level design. Get hands-on with industry-standard tools and bring art to life.
BSc (Hons) Game Production and Design
Ideal for those who love to code and design interactive gameplay. Master programming, prototyping, and game mechanics design. Bring your ideas to life through programming in C++ and scripting.
Computer Science (Games Development)
For the tech-minded who want to dive deep into computer science with a game-focused twist. Develop game engines, artificial intelligence, and programming tools. Build a solid foundation in software engineering principles.
The recognises institutions committed to providing high-quality educational experiences through knowledgeable faculty and proven curricula.
Our Senior Technician Andrew Banks has also been awarded a Silver Status as an Unreal Authorised Trainer.

The modules shown for this course are those currently being studied by our students, or are proposed new modules. Please note that programme structures and individual modules are subject to amendment from time to time as part of the University’s curriculum enrichment programme and in line with changes in the University’s policies and requirements.

Experience

 
 
Motion Capture in the Immersive Media Lab

The university gives us access to everything we could need to create games. We have full-blown drawing platform suites, we have a visual dome so we can do 3D Dome experiences, motion caption software, recordings booths, everything we need to build every single section of game design interactive experiences XR and VR.

Glen, BA (Hons) Game Arts and Design graduate

 

The lecturers are all incredible; they have such clear enthusiasm for the course and are so friendly, and there’s never any worry about having to approach them about any issues/worries being faced on the course.

The facilities are really nice and accessible; since we use a lot of specialist software that can’t be accessed on standard computers, we have access to some really incredible computer labs.

Esther, BA (Hons) Game Arts and Design graduate

Game Arts and Design student Esther
 
Student Glen Ferguson

When it comes to networking during our course, they've brought in a lot of people from different areas of the industry. You can get involved with research and you can get involved with other projects outside of the University.

Glen, BA (Hons) Game Arts and Design graduate

 
 
 

Learn from experts in their field

Learn from expert coders, artists, designers, and creative technologists working at the cutting edge of games, VR, robotics, sound, and interactive media. Our hands-on, project-based approach builds your coding and creative skills from the ground up—no experience needed. We’ll equip you for a fast-changing digital world, where creativity and critical thinking is always in demand.
Mr Joel Hodges Lecturer in Game Arts & Design


Lecturer in Game Arts & Design

Dr Rafael Arrivabene Lecturer in Game and Experience Design


Lecturer in Game and Experience Design

Dr Lauren Hayhurst Lecturer in Narrative Design


Lecturer in Narrative Design

Show all
 
 
 
 

Life in Plymouth

Plymouth's maritime history and coastal location have an undeniable influence on life in the city. The walk from our main campus to the seafront is only about one mile, providing loads of opportunity to relax and unwind during your studies. You don’t need to leave the city to get to the coast!

The overall vibe of the city is perfect. You are by the sea so it is still laid back, but you have all the conveniences of living in a city.

Jenna
Current student

Careers

Our graduates work at top companies like Facebook, Pixar, and EA—or thrive as indie developers and start-up founders. With 2,000+ game studios in the UK, you can build a career close to home in one of the world’s fastest-growing industries.

Your Game Production and Design degree opens doors to roles like game artist, coder, designer, or producer—and builds skills valued across tech and creative sectors. Optional paid placements with studios like Criterion Games give you real-world experience and industry connections.
*Data is from the Graduate Outcomes Surveys covering the three years of 2019/20 – 2021/22. Graduates were surveyed 15 months after graduating. Data displayed is for UK-domiciled, first degree, full-time graduates who are working, studying or looking for work.
Graduate Leah

I knew it would be really rewarding to experience working as a designer for a team of over a hundred people and to learn from industry veterans, and that a placement would boost my understanding of the game development industry. Looking back on it now, I can safely say it did!

Graduate Leah on her industry placement with EA Games

 

The placement made me better at productivity and time keeping – at my placement and my current job we had to time our work so that it could be charged correctly; it’s something that I know some people in the industry struggle with, but thanks to my placement I can do it without any stress.

Ella Chambers

Fees and funding

Tuition fees

 
 
 
Tuition fees for full-time UK students starting in 2025-2026 academic year
Full-time study
ÂŁ9,535 per year
Part-time study
ÂŁ795 per 10 credits
Optional placement year completed in the UK
ÂŁ1,905
Optional placement year completed outside the UK
ÂŁ1,430
 
 

Tuition fee price changes

Following an , the government has confirmed its intention to increase undergraduate tuition fees for the 2025/26 academic year. Following final Parliamentary approval in March 2025, the tuition fee for UK students is increasing to a maximum of ÂŁ9,535 from 1 August 2025. This change applies to current and new students at the University of Plymouth. The Student Loans Company (SLC) has confirmed loans for tuition fees will be increased accordingly.
Our fees are reviewed on an annual basis. Fees and the conditions that apply to them are the most up to date but are still subject to change in exceptional circumstances. More information about fees and costs of studying .
 
 
 
 
 
 
Tuition fees for full-time international students starting in 2025-2026 academic year
Full-time study
ÂŁ17,600 per year
Optional placement year completed in the UK
ÂŁ1,905
Optional placement year completed outside the UK
ÂŁ1,430
 
 

Tuition fee price changes

Our fees are reviewed on an annual basis. Fees and the conditions that apply to them are the most up to date but are still subject to change in exceptional circumstances. More information about fees and costs of studying .
 
 
 
 
 
 

Fund your studies

As an undergraduate at Plymouth, there are plenty of funding options available, including tuition fee loans, living cost loans, scholarships, bursaries and support funds.

Supporting students with the cost of living

The cost of living in the UK has risen faster than household income, meaning that most people will have less to spend on essential goods and services. This is an ongoing situation that is likely to affect everyone in some way.
The University provides advice and guidance and has a range of services, facilities and offers to help students with rising everyday costs.
Careers Hub

Apply

Places still available

Contact our Clearing hotline to discuss your options and secure your place this September
0333 241 6929
Three students sitting on a wall at the Barbican eating fish and chips
 
 
 
 
 
 

Entry requirements

Our typical offer
104 UCAS points

You may be eligible for a contextual offer

Contextual offers: Typically, the contextual offer for this course is 8 points below the advertised tariff. A contextual offer is an offer to study at university that takes into account individual circumstances that are beyond your control, and that can potentially impact your learning and your exam results, or your confidence in applying to university.

Check your eligibility for a contextual offer

GCSE

All applicants must have GCSE (or equivalent) mathematics and English at grade 4/C or above.

A levels

104 points from a minimum of 2 A levels.

18 Unit BTEC National Diploma/QCF Extended Diploma

DMM in any subject.

12 Unit BTEC Diploma

D*D* in any subject.

BTEC National Diploma modules

If you hold a BTEC qualification it is vital that you provide our Admissions team with details of the exact modules you have studied as part of the BTEC. Without this information we may be unable to process your application quickly and you could experience significant delays in the progress of your application to study with us. Please explicitly state the full list of modules within your qualification at the time of application.

All Access courses

Pass a named Access to HE Diploma in any subject with at least 33 credits at merit/distinction.

T level

Merit in any subject.

International Baccalaureate

28–32 overall to include Higher Level 4 English and Maths accepted within: Higher Level = 4, Standard Level = 5.

Ready to apply?

All applications for undergraduate courses are made through UCAS.com. Please refer to the course facts below when completing your application for this course.
UCAS course code
I623
Institution code
P60
Duration

3 years
(+ optional placement)

Course type

Full-time

Study location
Plymouth
 

Entry requirements

We welcome applicants with international qualifications and we accept a range of qualifications from across the globe.
Our typical offer
104 UCAS points
 
 

BSearch entry requirements for your country

English language requirements

To be accepted onto a degree course with us, you must have a suitable English language qualification.

Ready to apply?

As an international student, you can apply for this course through UCAS or an agent in your country.
UCAS course code
I623
Institution code
P60
Duration

3 years
(+ optional placement)

Course type

Full-time

Study location
Plymouth
 
 
 

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